The game is actually playable at this stage now. I am very happy. So, on Monday, me and James decided to create the AI for the game. We started off with the movement AI. With the movement AI, there were different states it will be in depending on how much health they have. If theyContinue reading “Week 5”
Category Archives: Weekly Blogs
Week 4
Well, this week started off really productive. Insanely productive… A lot better than last week… So Monday, I was with James for pretty much the whole day, working on the code for the battle system. We started on creating the grid based movement, until I overheard that it may change. It did change to justContinue reading “Week 4”
Week 3
This week, I have been focusing on designing the state machines and how the each states will work. Since the state machines were quite easy to create, I was able to design it for the three phases of the battle. Once it was done, I was told to design a flow chart of sorts ofContinue reading “Week 3”
Week 2
Monday was a big day. It was pretty much about the project scope and time management. As in, how long will this certain task take to be completed. Everyone in the group had roles which they must complete within this time frame so we don’t go over the deadline. For me specifically, I must completeContinue reading “Week 2”
Week 1
This week, we were put into teams for the games that were voted for. I am working on Wild Wild Animals and am tasked with coding for the game. I decided to start working on the battle element of the game first, since that is one of the main focuses. For this, I created aContinue reading “Week 1”