Monday was something.
We learnt about QA testing and how to approach it. So, for our game we had to split it up into various sections of the game. For example the battle system, UI and characters. This then get split up into even more parts, all testing various parts of the game, both interactable and noninteractable. So, both gameplay and visuals.
This part did take a long time, but it did address a lot of things that the game should have in this vertical slice.
After that, I was with James to do more coding. We were able to showcase the range by using a circle instead of a sphere, which was quite cool. Then, after that…
We decided to make halo’s and lightsabers, cause bloom is real cool. I have now decided what I am making next year. It was a very hectic afternoon.