I have been assigned to create the assets for the swamp map. These range from trees and shrubs, to rocks and bridges.
I have not done 3-D modelling in a long time, so I had to relearn everything from scratch again. To be fair, it was easy to learn because of prior experience.
The first thing I did was create the trees. It was quite a simple process of loop cutting the cube and pulling it up in the way I want the tree to look. It was a lot of loop cutting, making new branches, but it was a very simple process.
The next thing I did was making rocks, which was also quite simple. Just displacing the faces and points of an ico sphere into random places, yet still ensure it looks like a rock. These are the rocks.
Shrubs were very easy to make as well, using the same ico sphere. This time, it was just changing the size and placing it around the each other. This is a low poly game, so detail is not needed.

Lily pads were also easy to create, first starting with a cylinder, squashing it to it being almost flat and then moving two of the points towards the centre.

I then decided to experiment with giving the tree leaves and vines. I did this by using the ico sphere and using the same process for creating the shrubs. I just resize them and rotate them around to fit the tree.
For the vines, I used a cylinder and stretched it across the branches.
Then, I started making a bridge. It is not meant to be a complete bridge. It was a very simple process of squashing the cube and duplicating it across.

Now, that I have been given a list of stuff to create, I am gonna make more stuff!
Using the reference photos that have been provided to me by Yilin, I started creating the first thing, which is the trees. Now, they should be really thick pieces of branches and be a lot more curvy. It also has moss hanging. I have been using the same techniques from before to make this.

Next was a very twisty tree. Using the same principles as before and using the references. I am quite proud of this one.

The next task was making shrubs. I was not confident in making this. The first thing I did was to use a cylinder and change the shape, like the lily pad. After moving the edges all around the plant, I applied the subdivision modifier and started towering the leaves on top of each other.

After making this, I watched a video on making rocks in Unity, and I was just surprised… It taught me something that will save me a lot of time.
By using the technique shown in the video, I started making the sign. It was so easy to do now knowing about this new technique.
It shows using the subdivision tool first and then using the displacement tool. You then create a texture and use the voronoi texture. After that it is just changing the numbers to suit the look of whatever you are creating.

This time, I just created a sign, making it more square. Using the same techniques above and made it look all rugged and everything.


Next thing I did was creating the mushroom. For this, I started with a cylinder and loop cut it. I then expanded the top part, making the hat of the mushroom. I then bevelled the inside of the mushroom and moved it upwards into the hat. I then added the subdivision modifier to smooth it out.


With the second type of mushroom, I just used the same one as above and just moved the faces around. A simple process.

With the rocks, I used the technique used in the video above, and extruded parts of the faces to indicate where the moss should be. I have no idea on how to colour, so hopefully this should be fine.

I decided to look into textures and how to apply them to some of the materials. This is specifically for cracks in the surface.
By following a tutorial, I was able to successfully create a crack shader. I then applied it to the sign, and it produced a nice result.


I then created a bridge. I used arrays and curve modifier to create the curved affect. I also used the displacement tool to make the logs different shapes so they are not just standard perfect logs. I did the same thing for the ropes and the wooden poles. This was quite fun to do.

I decided to create some of the lily pads again, but this time with some water droplets on top of them. I used the particle system to create the random effect of raindrops.

By using the same particle system, I created a cactus and make the spikes on it. It was a simple process of turning the cylinder into a star shape and extrude the faces. I then created the spikes and added the particle system.

Now, I am just experimenting with cactus making with all I have learnt.









