Boss Actions

The boss is a lot more aggressive and has a wide range of skills and guns to choose from. This is how the boss enemy works.

Obviously, the first thing is to get the variables. This for the mesh of the boss model, the actions and the stats.

Here, is where the variables are specified for what they are.

Like, yo. This, is something… It is a long piece of code. Woah… This function indicate what type of skill the boss will be using, depending on how much health they have. The boss uses 3 different skills, and they all do different things. So I decided that the lower the health becomes, the more crazy skills the boss will use, and stop using status effect skills.

As the boss’s health changes, so does the gun he uses. He starts of using really long range guns. But as he loses health, he starts becoming more aggressive and start using more short range weaponery.

The attack function is the same as the minion and the mini boss. If the boss can attack, it will.

The movement though… This boss is super aggressive. Even getting to 60 %, the boss will still continue to go for the player. Obviously at lower health, does the boss become more timid, and start retreating a lot more.

As the boss loses health, so does parts of its body changes. At 66% health, the outer layer of the boss disappears, then at 33% it also loses its inner layer. Only leaving the twig of the boss.

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