Week 4

Well, this week started off really productive. Insanely productive… A lot better than last week…

So Monday, I was with James for pretty much the whole day, working on the code for the battle system. We started on creating the grid based movement, until I overheard that it may change. It did change to just a point and click movement, which does make things a lot more easier.

We then focused on creating the new movement, which involves the NavMesh. We then was able to add in the point and click function. After that, we added in stats which the we can change and limit the movement of the characters. We were able to represent this using a sphere. This also includes the characters health.

After that was done, we then made it so that the player must click on the character they want to move first then move them. Once that was done, we finally added in the lock in/confirm system, so that once the player makes all the decisions for all the characters, they click the button and they all move at the same time.

Visuals were used to showcase what the player was doing, for example red was for non selected characters, green were selected characters and blue were characters which has a decision made. This way the player will know who is performing and action.

The last thing we did was include the turn based mechanic. All we did was add a button that switches the phases from one to the next and continues to loop around.

This was a very successful day.

For the next few days, I was unable to access the Unity file from home. I felt very useless… So, during that time, I was trying to refine the rules a bit for the game, making sure it works for the game.

I have decided that during the weekend, I will go back to prototyping the shop system and experimenting with the system. Since I already have started making a prototype before, I am just going to refine it and make it look nicer and work.

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