This is where the actions the AI can make. It is quite long. Enjoy! First thing, it will call the NavMeshAgent in the void Start function. We will be calling it nAgent, so it is easier to type. The first action that the AI can do. Moving! Specifically towards the closest player character. We willContinue reading “AI FSM Actions”
Category Archives: AI
AI FSM Manager
This is the manager for the AI. This is how the AI will act in the various phases in battle. So, first it will call the AIFSM Action script for the actions they can do. It will also call the Character stats, since that is needed to know the accuracy, range, damage and move. So,Continue reading “AI FSM Manager”