This is the code for the stats of the characters. There is not a lot of code needed for this part since it just holds the name of the stats. It also draws the range of the characters on how far they can shoot. This can be changed very easily to showcase the other stat ranges. The stats which the player and AI have are:
- HP – How much health the characters have
- Range – The range of the weapon
- Move – How far the character can move
- Accuracy – Percentage chance of hitting bullet
- Mana – Universal, skills cost mana
- Weapon Damage – How much damage the weapon deals
The only other thing it has is the change in the hit points of the characters, AlterHP. This is specifically for when the player or AI shoots one another and hits them. It is created so it is easier to change the hit point stats.
These stats affect both player and AI.

If needed, more stats can be added here, and very easily.

I did make some changes to the stats scripts. I first added the defence stat since we now need it and got rid of the mana stat as we want the player to play however they want. I also added the defence formula into the AlterHP, and it works.