This week started off with a banger! Had a real good meeting, and got stuff working, like limiting the health and ensuring the skills do not stack with one another. This is good.
Now, all the scenes transition into one another, with a transition animation, which is just a fade to black. Everything is nearly done, woo!
All transitions have been enabled in all the scenes. I have created the asset dump and character showcase scenes. I am tired. Everything is connected to one another and the menu has been implemented, all parts included.
I have now included all the music, and it really does bring the game to life. There were also some balancing changes I have made so that it is a bit more fast paced and that the players have a really good advantage.
I have buffed every skill, increasing all of their ranges. I also did some changes to the environment, so that the player cannot go through the assets. Simple changes. I also added a skip level button for the levels and the cutscenes.
Look at that, made more showcase stuff. Also added more audio and feedback changes. I am so close to finishing this project, I could literally taste it. Tastes like sand tho…
I have made so many little changes, so that it does not break the game… It is tiring…
Made a lot of last minute changes, like adding controls, and explanation of how the stats and status effects work. This is intense.
Now I have removed the whole mouse movement thing from the battles. Easy thing.