Week 1

This week, we were put into teams for the games that were voted for. I am working on Wild Wild Animals and am tasked with coding for the game.

I decided to start working on the battle element of the game first, since that is one of the main focuses.

For this, I created a movement script while following a tutorial. It is a grid based movement system where the player only moves a certain amount of spaces and cannot move diagonally. It was actually not that difficult to create, so I am happy that I am able to code this. Hopefully I can use this knowledge in the final product

The next step was to test the turn based mechanic. However, it did not work. So I decided to start experimenting with the shop system and see if it is straight forward to do.

After following a tutorial and making changes to suit the one in our game, I am quite confident in making the shop system. I didn’t code anything, just using Unity assets.

We had a big meeting, about the scope of the project and what each individual will do for the next week. For me, I am working with Wolf and Sean on the rules of the game, so we have an idea of how the game will function like. There is a lot… The deadline for this is Monday.

Me and Wolf decided to meet up on Saturday to work on the rules, while Sean also worked on it with us using an online document. The rules we worked on was for the battle part of the game. There were a lot of ideas being thrown around and mechanics which the game could include.

By the end of that session, a lot of rules have been written down and many ideas which may be included if time is available for it.

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